Timeline: 1998-2001 (Original by Bryan Brunton) · 2002-2006 (Community Era) · 2025+ (Open Source Revival)
Merchant Empires was created in 1998 by Bryan Brunton as an experiment in web-based multiplayer gaming. At its peak, the game supported over 500 concurrent players engaged in complex economic simulation and space combat.
After the original game closed in 2001, the source code was released to the community and forked by the community. It stands as one of the rare examples of a complete multiplayer web game's codebase being made publicly available, serving both as a playable game and an educational resource for developers.
Following the original's closure, the community kept Merchant Empires alive through various implementations. The OpenME project, operated by WizardOne from 2002-2006, served as a bridge between the original and today's open source version. The current implementation, fully compliant with GPL v3, represents the official continuation of Bryan Brunton's vision with complete source code availability.
The current open source implementation maintains compatibility with the original gameplay while modernizing the codebase for contemporary systems. All original game mechanics have been preserved, including the economic system, combat mechanics, and alliance warfare that made Merchant Empires unique.